That would be awesome.Īctually that part of what you said about blocks probably adds credence to why i see no noticeable change in performance with the mod at 4096. If we can adjust sea level to the standard 65 on a 256 sky limit map, that means we have around 190 block high structures we can build. If not, thats a LOT of stone to move to find the same resources as a 128-limit map. I guess a test map just after 1.8 is released will be needed?Īlso, there is no mention as to whether or not the sea level is modifiable, so if we go with a 256 sky limit, we might be stuck with 128 of ground and 128 of sky, which I guess would be ok, if we knew for sure the amount of ores in the ground (diamond, gold, iron) also doubled per chunk. Each chunk is gzipped (compressed) on the server just prior to transmission to clients, and air blocks theoretically compress heavily, so the network load won't be much of an issue, but it takes processor time and RAM to decompress and use those chunks. There is a drawback, though, if you double the map height, you theoretically double the amount of data that needs to be sent to each client on multiplayer, and double the RAM usage. This value is selected at map generation time, so whatever Broonie initially starts the map height at, that is what we are stuck at for that map.Įven just doubling the current 128 sky limit can make for some amazing potential for building tall stuff. The variable sky limit is going to be capped at 512. ![]() ![]() Broonie has expressed a lot of interest in going to a 256 sky limit on the next map.
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